Post by Kazai on Jul 17, 2009 21:57:11 GMT -5
1.Name: Red Power Bean
Duration: 1 Post
Color: Red
Effect: Increases the power and strength of a Vaccine-type digimon's attack up one level. (f.e. Rookie Attack =>Champion Attack)
2.Name: Yellow Power Bean
Duration: 1 Post
Color: Yellow
Effect: Increases the power and strength of a Virus-type digimon's attack up one level. (f.e. Rookie Attack =>Champion Attack)
3.Name: Green Power Bean
Duration: 1 Post
Color: Green
Effect: Increases the power and strength of a Data-type digimon's attack up one level. (f.e. Rookie Attack =>Champion Attack)
4.Name: Aquatic Attack
Duration: 5 Posts
Color: Gold
Effect: The Digimon acquires the Special Ability "Swim". This will give the digimon the ability to swim faster and give them an advantage when swimming. Digimon may gain fins when this card is used, but the transformation is different from digimon to digimon. This card has no effect on a digimon who is already an adept swimmer.
5.Name: Red Pepper
Duration: 5 Posts
Color: Gold
Effect: The Digimon acquires the Special Ability "Fire". This will raise the temperature of the modified digimon's body to the point where they are too hot to touch by a non-fire affinity digimon. This card has no effect on a digimon that already has the affinity fire.
6.Name: Subzero Ice Breath
Duration: 5 Posts
Color: Gold
Effect: The Digimon acquires the Special Ability "Ice". The digimon's breath becomes chillingly cold but is not lethal.
7.Name: Fly Away
Duration: 5 Posts
Color: Gold
Effect: The Digimon acquires the Special Ability "Fly". This will give the digimon the ability to fly. Digimon may gain wings when this card is used, but the transformation is different from digimon to digimon. This card has no effect on a digimon who already has the ability to fly.
8.Name: Iron Drill
Duration: 4 Posts
Color: Gold
Effect: The Digimon acquires the Special Ability "Dig". Somewhere on the digimon's body, a small drill grows out, usually on their head or on their chest. The digimon can use the drill to attack and it allows them to tunnel under the ground by a few feet.
9.Name: Metal Attack
Duration: 3 Posts
Color: Gold
Effect: The Digimon acquires the Special Ability "Metal". The modified Digimon will then be covered in a layer of metal skin. This will not hinder the Digimon's movement or flexibility. The Digimon's defensive ability will raise by one level.
10.Name: Brass Knuckles
Duration: 5 Posts
Color: Gold
Effect: The Digimon acquires the Special Ability "Fight". This card gives the digimon brass knuckles on their hands. If required, a Digimon may form hands from some part of their body or grow arms all together.
11.Name: Reverse
Duration: 1 Posts
Color: Gold
Effect: Negates the effect of one opponent's Digimodify card that modifies their Special Ability. If the opponent has used more than one Special Ability card only negate the most recently activated one.
12.Name: Hyper Fang
Duration: 5 Posts
Color: Gold
Effect: The Digimon's teeth become energized with light energy which increases the digimon's biting abilities, allowing them to tear through tougher objects than normal with their teeth. Quite useful force digimon who rely on their teeth a lot to fight and if stuck in a situation where something might need to be cut.
13.Name: Platinum Sword
Duration: 4 Posts
Color: Gold
Effect: In order for this card to work, a digimon must have the Special Ability "Fight". A small broadsword is summoned into the digimon's hands, it's only about 3 feet or so in length, but it has a rather sharp edge.
14.Name: Collapsed Control Spire
Duration: 1 Post
Color: Gold
Effect: Negate the Activation of a Control Spire card for the digimon modified by this card.
15.Name: Wizardmon's Spell
Duration: 3 Posts
Color: Gold
Effect: Creates barrier around the digimon modified by this card which can easily withstand up to a Champion Level Attack. The radius of this barrier is variable. This barrier protects all those inside from all outside attacks, but also prevents those on the inside from attacking as well. If attacked by an Ultimate Level Attack, the shield is shattered but it defends that one attack. If attacked by a Mega Level or higher, the shield is not strong enough to defend.
16.Name: Back-Up Chip
Duration: 1 Post
Color: Gold
Effect: All Digi-modify cards that are in effect gain an extra turn in their duration.
17.Name: Teleport
Duration: 1 Post
Color: Gold
Effect: The Digimon who is modified by this card will teleport to a nearby location. This can be used to effectively avoid an attack.
18.Name: DigiCannon
Duration: 2 Posts
Color: Gold
Effect: The Digimon who is modified by this card will have an arm/tail or some other body part transformed into Gorillamon's Cannon, or will altogether grow a limb for the cannon. This will allow the Digimon to use Gorillamon's Gorilla Cannon attack and fire a Champion Level blast from the cannon.
19.Name: Ogremon's Club
Duration: 6 Posts
Color: Gold
Effect: The Digimon who is modified by this card will gain Ogremon's Bone Club to use in combat. No physical modifications are made, but the Digimon gets an additional weapon to wield in battle.
19.Name: Flame Breath
Duration: 1 Post
Color: Gold
Effect: Allows a digimon with the Special Ability "Fire" to shoot flames from it's mouth with the power of a Champion Level Digimon.
20.Name: Aqua Jet
Duration: 1 Post
Color: Gold
Effect: Allows a digimon with the Special Ability "Swim" to shoot a powerful jet of water from its mouth with the power of a Champion Level Digimon.
21.Name: Speed
Duration: 3 Posts
Color: Gold
Effect: A digimon who has been modified by this card will become twice as fast for the duration of this card's effect.
22.Name: Cancel
Duration: 1 Post
Color: Gold
Effect: Ends the effect of all Digimodify cards effecting the Digimon modified by this card. This only applies for cards used by the modified digimon's tamer.
23.Name: Even Steven
Duration: 6 Posts
Color: Gold
Effect: For the Duration of this card, all Digimodify cards used will effect all Digimon on the field regardless of which tamer activates the card. The effects of this card can be countered by the card "Cancel."
24.Name: Dense Fog
Duration: 4 Posts
Color: Gold
Effect: This Field Effect Card covers the immediate area in a dense fog making it impossible to see.
25.Name: Miracle Rubys
Duration: 1 Post
Color: Gold
Effect: Restores any changes to the environment caused by Field Effect cards.
26.Name: DigiDote
Duration: 6 Post
Color: Yellow
Effect: When a Virus Digimon is modified by this card, their type will be changed to Data for the duration of this card's effect. No physical changes occur.
27.Name: Dark Network
Duration: 6 Posts
Color: Green
Effect: When a Data Digimon is modified by this card, their type will be changed to Virus for the duration of this card's effect. No physical changes occur.
28.Name: Brave Heart
Duration: 6 Posts
Color: Green
Effect: When a Data Digimon is modified by this card, their type will be changed to Vaccine for the duration of this card's effect. No physical changes occur.
29.Name: Zen
Duration: 6 Posts
Color: Red
Effect: When a Vaccine Digimon is modified by this card, their type will be changed to Data for the duration of this card's effect. No physical changes occur.
Duration: 1 Post
Color: Red
Effect: Increases the power and strength of a Vaccine-type digimon's attack up one level. (f.e. Rookie Attack =>Champion Attack)
2.Name: Yellow Power Bean
Duration: 1 Post
Color: Yellow
Effect: Increases the power and strength of a Virus-type digimon's attack up one level. (f.e. Rookie Attack =>Champion Attack)
3.Name: Green Power Bean
Duration: 1 Post
Color: Green
Effect: Increases the power and strength of a Data-type digimon's attack up one level. (f.e. Rookie Attack =>Champion Attack)
4.Name: Aquatic Attack
Duration: 5 Posts
Color: Gold
Effect: The Digimon acquires the Special Ability "Swim". This will give the digimon the ability to swim faster and give them an advantage when swimming. Digimon may gain fins when this card is used, but the transformation is different from digimon to digimon. This card has no effect on a digimon who is already an adept swimmer.
5.Name: Red Pepper
Duration: 5 Posts
Color: Gold
Effect: The Digimon acquires the Special Ability "Fire". This will raise the temperature of the modified digimon's body to the point where they are too hot to touch by a non-fire affinity digimon. This card has no effect on a digimon that already has the affinity fire.
6.Name: Subzero Ice Breath
Duration: 5 Posts
Color: Gold
Effect: The Digimon acquires the Special Ability "Ice". The digimon's breath becomes chillingly cold but is not lethal.
7.Name: Fly Away
Duration: 5 Posts
Color: Gold
Effect: The Digimon acquires the Special Ability "Fly". This will give the digimon the ability to fly. Digimon may gain wings when this card is used, but the transformation is different from digimon to digimon. This card has no effect on a digimon who already has the ability to fly.
8.Name: Iron Drill
Duration: 4 Posts
Color: Gold
Effect: The Digimon acquires the Special Ability "Dig". Somewhere on the digimon's body, a small drill grows out, usually on their head or on their chest. The digimon can use the drill to attack and it allows them to tunnel under the ground by a few feet.
9.Name: Metal Attack
Duration: 3 Posts
Color: Gold
Effect: The Digimon acquires the Special Ability "Metal". The modified Digimon will then be covered in a layer of metal skin. This will not hinder the Digimon's movement or flexibility. The Digimon's defensive ability will raise by one level.
10.Name: Brass Knuckles
Duration: 5 Posts
Color: Gold
Effect: The Digimon acquires the Special Ability "Fight". This card gives the digimon brass knuckles on their hands. If required, a Digimon may form hands from some part of their body or grow arms all together.
11.Name: Reverse
Duration: 1 Posts
Color: Gold
Effect: Negates the effect of one opponent's Digimodify card that modifies their Special Ability. If the opponent has used more than one Special Ability card only negate the most recently activated one.
12.Name: Hyper Fang
Duration: 5 Posts
Color: Gold
Effect: The Digimon's teeth become energized with light energy which increases the digimon's biting abilities, allowing them to tear through tougher objects than normal with their teeth. Quite useful force digimon who rely on their teeth a lot to fight and if stuck in a situation where something might need to be cut.
13.Name: Platinum Sword
Duration: 4 Posts
Color: Gold
Effect: In order for this card to work, a digimon must have the Special Ability "Fight". A small broadsword is summoned into the digimon's hands, it's only about 3 feet or so in length, but it has a rather sharp edge.
14.Name: Collapsed Control Spire
Duration: 1 Post
Color: Gold
Effect: Negate the Activation of a Control Spire card for the digimon modified by this card.
15.Name: Wizardmon's Spell
Duration: 3 Posts
Color: Gold
Effect: Creates barrier around the digimon modified by this card which can easily withstand up to a Champion Level Attack. The radius of this barrier is variable. This barrier protects all those inside from all outside attacks, but also prevents those on the inside from attacking as well. If attacked by an Ultimate Level Attack, the shield is shattered but it defends that one attack. If attacked by a Mega Level or higher, the shield is not strong enough to defend.
16.Name: Back-Up Chip
Duration: 1 Post
Color: Gold
Effect: All Digi-modify cards that are in effect gain an extra turn in their duration.
17.Name: Teleport
Duration: 1 Post
Color: Gold
Effect: The Digimon who is modified by this card will teleport to a nearby location. This can be used to effectively avoid an attack.
18.Name: DigiCannon
Duration: 2 Posts
Color: Gold
Effect: The Digimon who is modified by this card will have an arm/tail or some other body part transformed into Gorillamon's Cannon, or will altogether grow a limb for the cannon. This will allow the Digimon to use Gorillamon's Gorilla Cannon attack and fire a Champion Level blast from the cannon.
19.Name: Ogremon's Club
Duration: 6 Posts
Color: Gold
Effect: The Digimon who is modified by this card will gain Ogremon's Bone Club to use in combat. No physical modifications are made, but the Digimon gets an additional weapon to wield in battle.
19.Name: Flame Breath
Duration: 1 Post
Color: Gold
Effect: Allows a digimon with the Special Ability "Fire" to shoot flames from it's mouth with the power of a Champion Level Digimon.
20.Name: Aqua Jet
Duration: 1 Post
Color: Gold
Effect: Allows a digimon with the Special Ability "Swim" to shoot a powerful jet of water from its mouth with the power of a Champion Level Digimon.
21.Name: Speed
Duration: 3 Posts
Color: Gold
Effect: A digimon who has been modified by this card will become twice as fast for the duration of this card's effect.
22.Name: Cancel
Duration: 1 Post
Color: Gold
Effect: Ends the effect of all Digimodify cards effecting the Digimon modified by this card. This only applies for cards used by the modified digimon's tamer.
23.Name: Even Steven
Duration: 6 Posts
Color: Gold
Effect: For the Duration of this card, all Digimodify cards used will effect all Digimon on the field regardless of which tamer activates the card. The effects of this card can be countered by the card "Cancel."
24.Name: Dense Fog
Duration: 4 Posts
Color: Gold
Effect: This Field Effect Card covers the immediate area in a dense fog making it impossible to see.
25.Name: Miracle Rubys
Duration: 1 Post
Color: Gold
Effect: Restores any changes to the environment caused by Field Effect cards.
26.Name: DigiDote
Duration: 6 Post
Color: Yellow
Effect: When a Virus Digimon is modified by this card, their type will be changed to Data for the duration of this card's effect. No physical changes occur.
27.Name: Dark Network
Duration: 6 Posts
Color: Green
Effect: When a Data Digimon is modified by this card, their type will be changed to Virus for the duration of this card's effect. No physical changes occur.
28.Name: Brave Heart
Duration: 6 Posts
Color: Green
Effect: When a Data Digimon is modified by this card, their type will be changed to Vaccine for the duration of this card's effect. No physical changes occur.
29.Name: Zen
Duration: 6 Posts
Color: Red
Effect: When a Vaccine Digimon is modified by this card, their type will be changed to Data for the duration of this card's effect. No physical changes occur.