Post by Shana Hitoehi on Jul 24, 2009 1:36:20 GMT -5
Name: Shana Hitoehi
Age: 11
Ethnicity: 75% Japanese, 25% German.
Height: 4'9"
Weight: 88LBS
Gender: Female
Alignment: Chaotic Good
Birth Date: 4/22
Birth Place: Osaka
Relatives:
Amano Hitoehi - Mother
Yuri Hitoehi - Sister
Hanako Hitoehi - Sister
Personality:
Shana has a highly mischievous nature and, as such, has deemed herself to be the Queen of Pranksters. She will go to great lengths to pull pranks on her peers, and even her family. Whether her prank works out well or not doesn't matter much to her. It isn't the success of a prank that she pulls that matters. The reason that she pulls the pranks in the first place isn't actually to prank people, but rather to get their attention. She craves attention. However, as she isn't very spectacular in anything that she thinks could get her positive attention (things such as sports, school etc.), she tries to get attention the easy way by pulling pranks.
Despite Shana's mischievous nature she has shown herself to care deeply for her friends and family, going to any length to defend them. She cares just as much about protecting them as she does pranking them. She will not tolerate anyone saying anything bad about her family, especially her mother.
At school, Shana is known to be a trouble maker. She has gotten suspended numerous times and has been known to start fights with other students. She starts these fights often to defend her honor. Even though she has given herself the reputation as the class clown and made herself a target for the jokes and unfriendly comments of her peers, she will not tolerate them saying anything bad about her. Even the slightest insult will get on Shana's bad side. While she doesn't lose her temper easily, she feels that she must defend herself in such situations.
When she is at home and not pulling pranks, she'll usually spend most of her time playing video games, the majority of which are Digimon. She'll play her video games for hours at a time if she isn't stopped, only because she enjoys feeling as though she is escaping into some other world. Even more so because it makes her feel stronger in these video game worlds. On the inside, she is actually a very vulnerable girl who cares deeply about what others think about her, despite her thick exterior. Some nights, she will break down into tears crying, without seeming to have a reason for it.
Appearance:
Shana is a small, and somewhat scrawny young girl, however she does pack a punch very well. Even though she is one of the smaller students in her class, it's not wise to pick a fight with her. Shana has long blonde hair which she will usually wear in pig tails. Her skin is smooth, and despite her many battles, it remains unscathed. This doesn't mean she hasn't gotten hurt, but even when she does, she heals relatively quickly. Her scarring is at a minimum.
History:
Only a bit more than a year after Shana's birth, Shana's father left the family. As such, Shana has no memory of him, although out of her sister's, everyone has agreed that she looks and acts the most like him. There are many uncanny similarities between herself and her father. She has his eyes, his face, his complexion, and even his strong sense of pride. Perhaps this is the reason that, even though she hasn't met him, she feels like she has a naturally strong connection with him, even more so than her sisters. At the same time, however, his disappearance has perhaps been the most painful for her.
She has wondered for her entire life the reason why her father left. At times she wondered if she was at fault for it. He had stayed there for her older sister, Yuri, but shortly after her own birth, he had left. Signs pointed to her being the reason for it, although she would never vocalize this guilt she felt towards her mother and sister. She would always keep it bottled up inside. She didn't believe anyone else needed to be bothered by the likes of her own problems.
When Shana entered school, she would continue attempting to hide her insecurities and vulnerabilities by keeping the composure of a thick-skinned and sometimes oblivious young girl. In her class, she became known as the clown. She was always pulling pranks on the students and teachers, which resulted in her getting in a lot of trouble. Still however, that trouble was nothing compared to the trouble she would get into because of her physical altercations. It wouldn't be much of an exaggeration to say that she had attempted to beat up everyone in her class once. The slightest provocation could result in her wrath. Luckily the principal was very forgiving, at least for her. Since she started grade school she has been suspended for seven different physical altercations.
Digivice Appearance:
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Digimon: Aruraumon
Gender: Female
Personality:
This particular digimon's personality changes drastically as she digivolves. From her Fresh=>Rookie forms, she is stubborn, but very protective of her tamer. She likes to eat a lot, but she always attempts to use her manners. Aside from with her tamer, she has a bit of a temper and is upset rather easily. After she digivolves into her Champion form, despite thinking she is physically ugly, she is very kind and curtious, and is even more reliable to her tamer, and is very submissive to all others. In this form, sometimes she seems to be in a state of depression.
In her Ultimate and Mega form she has all of the ambition and courage that she had in her rookie form, and is everything that she wished to be in her Champion form. She keeps Woodmon's reserved personality and is able to use this to her advantage to be much wiser and smarter than any of her previous forms.
Fresh: Yuramon
Attribute: Data
Special Ability: N/A
Type: Seed Digimon
Attacks:
Bubble Blow: An attack that involves firing bubbles from the mouth.
In-Training: Tanemon
Attribute: Data
Special Ability: N/A
Type: Bulb Digimon
Attacks:
Bubble Blow: An attack that involves firing bubbles from the mouth.
Rookie: Aruraumon
Attribute: Data
Special Ability: Dig
Type: Vegetation Digimon
Attacks:
Gloom Dust: Spreads a fog of poisonous gas at the foe.
Hungry Hand: Drains the foe's HP.
Nemesis Ivy: Extends its vine fingers to several times their length to be used as whips.
Champion: Woodmon
Attribute: Virus
Special Ability: N/A
Type: Vegetation Digimon
Attacks:
Branch Drill (Branch Drain): Stretches out its arms to grab his enemy, sucking up their energy. Otherwise, it punches the enemy.
Ultimate: Blossom
Attribute: Data
Special Ability: Fight
Type: Flower Digimon
Attacks:
Flower Cannon (Flow' Cannon): Fires a blast of green energy that explodes in a shower of flowers upon impact from her mouth.
Flower Wreath (花の首飾り, Hana no Kubikazari?, lit. "Flower Tiara"): Zips around an enemy and ties them up with a rope of vines and flowers. This attack can counteract digital viruses and make certain Digimon obey her command.
Raining Thorns (Fairy Vine): Opens her arms and releases a series of poisonous thorns which paralize the intended victim.
Vicious Vine (Green Trap): Spins around, creating a vine with flowers and spores that make the opponents slow and do damage if caught in it.
Sunburst Vine: Thorns quickly protrude around Blossomon's body, stabbing enemies.
Flower Poison Bite: Bites her opponents with the biting flowers of her tendrils.
Thorn Whip: Whips opponents with its thorn vine, also can bind enemies.
Polinosis Shower: Scatters poisonous pollen at the enemies.
Spiral Flower: The biting flowers on the tips of her tendrils are thrown out at its opponent as if they were shurikens.
Poison Dream: Releases a poisonous gas upon enemies
Mega: Argomon
Attribute: Data
Special Ability: Fly, Fight
Type: Fairy Digimon
Attacks:
Elimination Line: Ensnares the opponent in her tentacles to restrict their powers and completely prevent their movement.
Vine Rush: Attacks the opponent with a large number of vines, or creates a shield made of vines from her hand.
Imprisonment: Fires an erasing beam from the eyes on its limbs.
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Biomerge: Puppetmon
Attribute: Virus
Special Ability: Fight, Dig
Type: Puppet Digimon
Attacks:
Puppet Pummel (Bullet Hammer): Attacks with his bullet-filled hammer to cause explosion, or shoots bullets from his hammer.
Drill Nose: Uses his nose as a drill.
Flying Cross Cutter: Throws the marionette handle on his back as a use of a boomerang.
Wires Choking: Controls its opponents by using them as a puppet. He can also use it to hog-tie his opponents.