Post by soveliss on Oct 21, 2010 14:49:29 GMT -5
Zariel Kentra
Name: Zariel
Nickname: Zarphy
Age: 15
Gender: Male
Ethnicity: Japanese
Height: 6”0
Weight: 150 lbs
Alignment: Good
Birth Date: 24th April
Birth Place: Tokyo, Japan
Relatives:
Sayuri Kentra – Mother - 45
Honza Kentra – Father - 46
Isabella “Issy” Kenta – Sister – 8
Personality:
Very much a wannabe hero, Zariel’s primary concerns seem to be entirely for anything bar his own self preservation. Prone to extreme stupidity, and all manner of foolhardiness, Zariel more or less completely personifies the sort of person who wants to be a hero, and is 100% convinced that they are destined for something larger than themselves. As a result, Zariel is probably a little less intelligent that is healthy and if there’s a choice to make, nine times out of ten he will make the wrong one. This leads to Zariel’s own personal instincts having to be very quick, and for everything else he is an exceptional improviser, and can normally salvage something out of a situation. Over-confidence is another key attribute of Zariel, and one which comes through strongly in a lot of what he does. Simply, Zariel tends to believe that quite a lot of things which he simply cannot manage are actually within his abilities.
Zariel has absolutely no problems at all when it comes to talking to people. When he knows that he needs to talk to someone, he will quite actively seek them out when he needs to. Zariel takes a bit more of a shine towards girls, and will probably go out of his way in at least one style in some desperate bid to impress them, which for the large majority of the time has the potential to end up with an ambulance needing to be called.
Appearance:
At six foot high, Zariel is quite tall for his age, and built with a slight amount of muscle. Otherwise, he has short and messy black hair, which more or less looks like dragging it through a hedge may improve the appearance. His eyes are a grey-ish blue colour – which gives off an impression that he actually appears to be a little bit smarter than he is. When it comes down to dress sense, Zariel is basic, and that’s on a good day. Clothing will generally consist of a standard t-shirt and pair of jeans, trainers and maybe, on a cold day, a jumper. Colours range from blue to navy blue, grey to black, and pretty much ends at that.
History:
Life was pretty basic for Zariel. He was born (a standard requirement for life), and did what every single toddler would do, a general and disastrous mix of mishaps and sticking everything which he came across in his mouth. Whether it be dirt, banana skins of lego bricks, Zariel tried to eat it. As he grew up things could be considered to change marginally, however it was never with any significant level of progress. With a consistently unhealthy addiction to danger and stupid acts, Zariel made more than his fair share of trips to the hospital and back. Things continued in this fashion for a while, Zariel’s sister Issy appearing when he was eight years old.[/color])[/blockquote]
Things barely changed through Zariel’s early school years, though his stunts did manage to get slighltly more adventurous. No more was climbing trees the criteria for a decent journey, now it was more impressive things, like ending up on the top of the school building and other reasonably daft things. Life then progress with minor incidents, until Zariel turned fifteen. Several weeks later, he discovered an egg lying on his bed, colour aqua and green. Removing this from his bed, Zariel was confused to say the least. However, accepting the fact that it was there, and that it was actually quite cool, he wasn’t going to complain. Therefore, after sticking the egg under his bed, and picking up an odd piece of technology which was hidden under it, he continued on as normal, relatively relaxed about the whole thing.
Info:
An exceptionally bad planner, though Zariel does have redeeming improvisation qualities. His school grades are poor (with the exception of Chemistry).
Digivice Appearance:
____________________________________
Digimon: Kamemon
Gender: Male
Personality:
Kamemon is a pure bred joker, affectionately referring to Zariel as “boss”, and constantly pointing out just about every single flaw possible with anything. Unable to take just about anything that seriously, Kamemon likes to do nothing more than simply have a decent laugh – at anyone’s expense. An opportunist however, Kamemon is the sort of digimon who would attempt something like stealing a tin of beans from a store should any opportunity arise from the situation. He has a natural energy for things, and tends to get quite excited quite easily. As he progresses through stages, Kamemon doesn’t lose his joker attitude at all, as he is much more interested in causing a laugh in 90% of occasions than anything else.
Fresh: Pururumon
Attribute: Data
Special Ability: N/A
Type: Slime Digimon
Attacks:
In-Training: Chapmon
Attribute: Data
Special Ability: N/A
Type: Lesser Digimon
Attacks:
Feather Buster: Chapmon spins around, causing a mass of feathers to spin out of him, at best confusing the enemy.
Rookie: Kamemon
Attribute: Data
Special Ability: Swim
Type: Cyborg Digimon
Attacks:
Shell Missile: The centre of Kamemon’s stomach opens up, and a single small missile is fired out of it.
Met Tackle: Using the mouseball on his stomach, Kamemon slides towards his enemy, tackling them.
Cora Guard: Kamemon pulls all his limbs inside his shell for additional protection.
Champion: Gwappamon
Attribute: Data
Special Ability: Swim
Type: Cyborg Digimon
Attacks:
Disc Shot: A single disc is fired from Gwappamon’s head. This attack can be performed multiple times in succession
Rubber Fist: Gwappamon’s arms extend, allowing him to reach out and punch his enemies.
Gwappa Surprise: Gwappamon fires a burst of water from the top of his head.
Ultimate: Shawjamon
Attribute: Virus
Special Ability: Warrior
Type: Demon Man Digimon
Attacks:
Whirlpool Formation: Shawjamon fires a torrent of spinning water at his foes.
Crescent Slash: Shajamon uses the crescent end of his weapon to stab his foe.
Hydro Warpath: Shajamon strikes his weapon into the ground, causing a wave to spring up, heading towards his enemy.
Six Round Barrage: Using the second end of his weapon, Shajamon fires six bullets in quick succession.
Mega: JumboGamemon
Attribute: Data
Special Ability: Swim
Type: Cyborg Digimon
Attacks:
Hyper Laser: JumboGamemon fires a single laser beam, which will continues to fire for up to 10 seconds, while moving.
Missile Torrent: JumboGamemon releases six missiles at once, all aiming at the same exact point.
Jumbo Shot: JumboGamemon fires a energy blast from the gun on its head. This is a highly short ranged shot with good stopping power.
Thunder Stomp: JumboGamemon stamps with one foot, causing vibrations and possible cracks in the ground.
Bullet Wave: An attack referring to the high amount of minor guns on JumboGamemon, all of which can fire low power rounds.
_____________________________________
Optional:
Biomerge: Neptunmon
Attribute: Vaccine
Special Ability: Swim
Type: God Man Digimon
Attacks:
Trident Wave: Neptunmon makes several swift strikes with his trident.
Harpoon Launcher: Neptunmon fires the three spikes of his trident out, trying to hit his enemy. The spikes can then be retracted again.
Gate of Atlantis: Neptunmon generates an energy ball in one hand, releasing it the moment his enemy comes near.
Tsunami: By strikes his trident into the ground, Neptunmon generates a large wave which he can ride on to quickly close the gap, or simply try to sweep his enemy away.
Whirlpool: When in water, Neptunmon can make the water move quickly in a circle, generating a whirlpool.
[/size]